Despite its solid age, the Xbox 360 is still in demand. The reason for this is the cheapness of the console and, let’s face it, the presence of pirated versions. And let the platform from Microsoft come out in the era of the Internet, it has enough projects to play on one TV. We will tell you about the best of them in this article.
Castle Crashers
Castle Crashers is a rare representative of the beat ’em up genre, not counting the re-releases of all the classics. What’s more, it’s set in an atypical setting for such games. Take Final Fight and Streets of Rage – gang warfare in slums, parks, and subways. There’s also cartoon fantasy and four knights who must save the princesses. In the 90s, arcades had enough bitmaps to support up to four players. Such games didn’t make it to consoles. Or gamers had to settle for “cut-down” versions. That was the time. These are now games for every taste, ranging from the Sims to GTA5, ending with a lot of games on consoles, superhero slots online, and online strategy.
Resident Evil 5
The fifth part of the long-playing series of horrors angered orthodox fans of the series even more than the radical Resident Evil 4. Already there was almost no trace of horror, and the fifth part turned into a pure-blooded action game. Even the puzzle – and that was only one for the whole plot. Well, what kind of “Resident Evil” is it? If we take away the “senile” grumbling, we can safely state that we are facing one of the best cooperative action games in history, with gorgeous graphics and a variety of both the setting and game situations. By the way, if you are a fan of horror, read blogs about horror slots from Vitaliy Klymenko, Editor In Chief in Slotamia, which are fascinating and informative at the same time.
Almost every level in Resident Evil 5 offered some new mechanics. Thanks to the updated save system, the player could always return to any segment and try to get the missing treasures. Or, for example, improve your ranking to unlock new bonus content. A great bonus was the “Mercenaries” mode, which became noticeably better since the fourth part. It can already be considered as a separate project. Capcom did it for a reason, releasing Resident Evil: The Mercenaries 3D on Nintendo 3DS.
Mortal Kombat (2011)
Back in the days of the PS2, the creators of the wildly popular 90s Mortal Kombat series embarked on some questionable gameplay experiments. Slower and more complex combat, combining different styles, was not to everyone’s liking.
The trilogy of those years did not become a failure, but it also failed to make a loud statement about itself. That’s why the developers remembered the old as the world rule: “New is the well-forgotten old.” Under this motto, they started to create a new part. As time has shown, the decision turned out to be as correct as possible. Mortal Kombat 2011 returned the former drive, but at the same time did not feel like a copy of “Kombat” from the 90s with modern graphics. Plus, the game pleasantly surprised with the innovative realization of the story mode. Before, in fighting games, it was a series of battles.
Here, everything is exactly the opposite – an expensive and beautifully staged interactive movie, periodically diluted with fights. Plus it was a remake of the whole series at once, as the heroes had to go back in time and relive the events familiar to the fans.
Gears of War series
When Microsoft was preparing to launch the Xbox 360, it already had the successful Halo series of shooters. But much to its chagrin, the company partnered with Epic Games to produce a new franchise. Gears of War was not just a demonstration of the new generation console’s capabilities but a great game in its own right.
Gloomy Entourage of the Future, where mankind fights with ferocious aliens, was fundamentally different from the bright Halo or the same Killzone for PlayStation consoles. The game also laid the groundwork for almost all subsequent 3D action games. The over-the-shoulder view and the ability to “stick” to walls to defend against fire. These elements have been seen in games before, but no one realized them as successfully as the authors of Gears of War.
Halo Series
For a long time, the situation with shooters on consoles was unenviable. And rare exceptions, like GoldenEye 007 and Medal of Honor (by the way, born on PlayStation 1), did not do the weather against the background of rare and not always high-quality ports. The situation fundamentally changed with the arrival of the first Xbox and Halo.
Bungie already had experience in creating futuristic FPS, but the Marathon trilogy developed by it was barely noticed. Here, however, it’s a different story. It is the most powerful console of its generation and a new IP with an epic story and advanced graphics. And Halo also offered some pretty smart opponents by the standards of those years. They were constantly moving and hiding behind cover rather than meekly waiting to die on the spot.
Borderlands Series
Borderlands has become the most successful and longest-running series Gearbox has ever produced. The company started with Half-Life add-ons and continued with a trilogy of hardcore military shooters, Brothers in Arms.
The first Borderlands was a groundbreaking project for its time, as it added MMO elements to the first-person shooter. In particular, I like the ability to pump up the character, as well as an abundance of side quests. Plus, the blatant campiness of the events taking place on screen was also very much at odds with the kings of the genre.